Product Designer
March 2025 - September 2025 | Monopo
Senior Game UI Artist with 10+ years in interactive media and 6+ years specializing in UI/UX systems, HUD design, and 2D/3D art production. Shipped titles across mobile, PC, and VR platforms, with Art Director experience leading cross-disciplinary teams from concept through engine integration.
Fluent in English (C1 Cambridge), Spanish(Native), and conversational Japanese(JLPT N4); experienced working in international, fast-paced pipelines.
Designing intuitive UI/UX systems and HUD interfaces for interactive products, rom wireframes to final engine integration, using Figma and Adobe XD. Refined through user-testing feedback across mobile, PC, and VR platforms.
Producing concept art, visual development, and 2D art assets for game environments and characters, building cohesive art pipelines across mobile and PC titles with Photoshop, Clip Studio Paint, and Blender.
Creating brand identities, marketing creatives, and packaging design across web and print — including App Store and Google Play assets optimized for user acquisition and ASO.
Leading cross-disciplinary art teams from concept through engine integration; managing production pipelines, technical art workflows, and client communication to deliver cohesive visual direction on schedule.
March 2025 - September 2025 | Monopo
Delivered UI/UX solutions and design systems for interactive digital products in Figma and Adobe XD, while guiding development teams on UI component integration using HTML, CSS, and JavaScript.
September 2023 - September 2024 | White Nest Studio
Produced UI/UX and HUD elements alongside 2D/3D art assets across Figma, Photoshop, Unity, and Blender, developing concept art and style guides that kept visual consistency throughout production.
March 2022 - September 2023 | Lab Cave Games
Implemented interactive HUDs and mobile game UI refined through user testing, while providing technical art support for VFX and real-time asset integration in Unity and Unreal Engine.
May 2021 - March 2022 | Wrong Reality Studio
Led a multidisciplinary art team, directing UI/UX and HUD design across projects and overseeing technical art workflows and engine integration in Unity and Unreal Engine.
March 2019 - September 2020 | Solbyte S.L.
Designed brand identities and responsive web interfaces using HTML, CSS, and JavaScript, delivering consistent visual systems across web, marketing, and print for multiple clients.
2011 - 2013 | Computer Science
Work experience is essential for getting a job. Whether it's a short work placement or a longer internship, work experience is always viewed favourably by employers and can help you decide your future career.
2013 - 2016 | Computer Science
Work experience is essential for getting a job. Whether it's a short work placement or a longer internship, work experience is always viewed favourably by employers and can help you decide your future career.
2016 - 2018 | Computer Science
Work experience is essential for getting a job. Whether it's a short work placement or a longer internship, work experience is always viewed favourably by employers and can help you decide your future career.
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